Great build, doctorhr2! (looking at the picture in the other thread)
Here's a grab from the radiation panel, which shows the structure of these circular displays. (grabbed from another thread)
This one is slightly unusual, compared to the others, in that it is a more even shape. The others are more pointed in the centre. But that's just getting picky... They're built from old truck lights, so are transparent orange or red, usually sprayed with a pattern in silver over the top.
The other small bit of advice I'd offer is that the large grey lever boxes are somewhat shallower in their sweep, if you see what I mean. That is - it's a shallower segment of a circle.
Looking great, though. Don't think I've ever seen a Pertwee version done in 3D before!
And here's the next piccy. I have remodeled the orange sensor on the left hand panel to tidy it up and make it a little shallower. Still unsure if I should be properly texturing and bump mapping the controls though.
Do you know if the radiation panel was still a feature by the time the War Games or Inferno aired?
War Games - yes; Inferno - no.
The radiation panel is looking pretty battered by The War Games - the radiation detector itself is loose in its housing, and one of the meters has a smashed front.
The story goes that Pertwee wanted something to tinker with on the console, so one of the prop men came up with a big hammer and made a massive hole in the console which subsequently had to be covered by a large metal plate.
Whatever the truth behind it, the radiation panel had been substantially altered by... Ambassadors (?) ...certainly by Inferno - to feature a large aluminium or steel plate covering most of the console with the exception of the round display seen in the corner of the panel above.
This panel must have been one of the weaker ones on the console; and the right-most meter was, I think, never fully replaced after it was removed for a season 6 story (Mind Robber?) - so it was in a bit of a mess by the time it got to Pertwee taking over. By Claws, all the panels had been refurbished, but the radiation panel continued in its new look.
Edit: that's it on the left of this image from Inferno. (nicked from markofrani's photobucket page...)
Looking better - I think you could go even shallower on it. The top of the display barely rises above its surround. Once I get my rings through, I'll be able to show you!
Last Edit: Apr 19, 2009 21:27:32 GMT 1 by celation
Brilliant.. Thanks! I'm going for a War Games build, but until the DVD comes out I'm a little stuck for references. I may have to start over.. getting some odd texturing issues, probably because I'm doing it in a peculiar way (modeling, texturing then attaching). When you were doing yours, how did you tackle it? Did you model the console and then concentrate on the texturing?
Aaah, I wonder if this is a difference between 3D Studio Max and other packages. In Max you can attach models together as one piece. I can parent them too, but I thought that was only useful for parts that were meant to stay in place when the model was moved, but could be moved themselves (like switches and levers).
Well, in Maya you can "combine" polys, if that's what you mean. There's not much point though, if you don't need to. I usually only combine when absolutely necessary - prior to merging vertices, etc.. Usually I just parent and group.
The profile has very few straight edges, it's really quite rounded, with the only flat bit where the plate attaches. The upper bit and back of yours looks spot on - profile-wise. The large flat bottom section should actually be slightly convex.
The outer edges (side edges) are still a tad rounder than you have, I think, but it's definitely looking better.
Oh - and don't forget the dome-headed screw in the bottom section.
(Bear in mind, though, that mine might be wrong... )
Just to throw a spanner into the works, there seem to be two different versions of these on the console - the real ones; and the "dummy" ones, with a simple body and raised switch, but no backplate.
Okay, well as yours is the best reference I will go with that. I'll sort out the screws and then I think I may be close enough to start texturing. It's hard to see from the pictures that it is convex. I had assumed it had square, straight sides.
It's the top surface of the switch that's convex - below the panel.
The two grilles there are a bit tricky. I think you've found the best reference there is. There's one other one of Hartnell leaning over the console that I can look out, but it's not that much better, and only shows the corner.
They made a new panel for the Pertwee console. On Inferno, the metal sheet on Panel 3 has rounded corners. On the Pertwee, the sheet had either pointed corners or very lightly rounded corners. And I call it Panel 3 because that is how it is mentioned in Time Monster when Jo has to pull a level to get the Doctor out of the Vortex. That would make panel 1 the panel with three demat switches that Pertwee used. Bill Rudloff
From Claws of Axos to Death to the Daleks, Pertwee used the three verical levers for demat/remat controls. Prior to that they were just the regular ball switches and then empty sockets once the switches had broken off. Bill Rudloff